Something down there keeps blowing the candles out.

WICKFALL is a compact souls-like roguelike about descending through a buried graveyard one floor at a time. Roll through what you can't block, block what you can't outrun, and rest at the lanterns — knowing that every time you do, the dead get back up with you.

Four depths, each with its own dead

  • The Pumpkin Patch — orchard rows gone to rot, lit orange.
  • The Boneyard — headstones in ranks. Violet light. Colder.
  • The Rotting Chapel — consecrated ground that stopped working.
  • The Hollow Court — the keep this all used to be, lit blue and wrong.

What you do

  • Light attacks, heavy attacks, blocks, parries and rolls — all on a stamina budget
  • Lock on and circle. Every enemy has a tell, and you only need to learn it once
  • Find the seal key, break the gate, kill whatever was behind it, take the stairs
  • Rest at a lantern to refill and set your respawn. It also resurrects the floor
  • Die and you drop your souls where you fell — run back for them, or lose them for good
  • Loot, equip, level up, and spend Wax at the merchant between depths

Every floor is generated fresh, so the layout is never the answer — the fight is.

Runs in your browser. Takes about 20 minutes to lose the first time.

Controls


WASD    Move              Shift   Sprint Mouse   Look              Space   Jump LMB     Attack            Q       Heavy attack RMB     Block / parry     F       Roll (i-frames) MMB     Lock on           E       Interact / rest at lantern I       Inventory         C       Collection R       Break a seal      Esc     Pause Tab     Free the cursor   F5/F9   Quicksave / quickload 

Made in Godot 4.7. 3D art by Kay Lousberg (KayKit) — CC0. Title set in Cinzel by Natanael Gama — SIL Open Font License.


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